Why a glasshouse?
Because glass lets you see almost everything. The fun of a good mystery is that the clue was never hidden, only overlooked. A glasshouse at night is the same: lit from inside, every leaf and latch on show, and still somehow full of corners.
Each wing of the manor holds a different kind of puzzle. Some are rooms to escape. Some are stories to read and solve. Some only appear when the season changes.
The five wings
Where to start

Escape Rooms
Locked spaces full of hidden ways out. Every door in the manor has a key somewhere, if you look in the right pot.

Mystery Stories
An unfolding case with clues left behind. Read slowly, because the footprints usually lead somewhere.

Creepy Puzzles
Eerie mechanisms waiting to be solved. Slide the tiles, read the pattern, and try not to mind the moths.

Hidden Clues
Details that only appear when you look closely. Hold the lantern a little higher and the wall starts talking.

Seasonal Games
The manor changes with every season and holiday. New rooms open when the frost comes, and others when it leaves.
I
Look closer
Every room is built so the answer is already in front of you. If you are stuck, change the angle before you change the room.
II
Fair, never cruel
Creepy is welcome. Unfair is not. A puzzle should feel spooky while you work on it and obvious once you have solved it.
III
The seasons rule the house
Rooms change with the weather and the holidays. What is open in October may be frosted over by January.
Want word when a door opens?
Clue texts tell you about new rooms and seasonal games. Questions go to the caretaker.
