Skip to content
Shriversify

About the manor

A glasshouse on the marsh, and every room is locked.

Shriversify is a home for escape rooms, mystery stories, creepy puzzles and seasonal games. Picture an old glasshouse manor at the edge of a night marsh: ivy over every pane, lanterns burning low, and a puzzle waiting behind each door.

Why a glasshouse?

Because glass lets you see almost everything. The fun of a good mystery is that the clue was never hidden, only overlooked. A glasshouse at night is the same: lit from inside, every leaf and latch on show, and still somehow full of corners.

Each wing of the manor holds a different kind of puzzle. Some are rooms to escape. Some are stories to read and solve. Some only appear when the season changes.

The five wings

Where to start

  • A locked glasshouse door glowing at the threshold, ferns and a tipped pot on the floor

    Escape Rooms

    Locked spaces full of hidden ways out. Every door in the manor has a key somewhere, if you look in the right pot.

  • An open book and a lantern on a wet table under a broken glass roof, footprints leading out

    Mystery Stories

    An unfolding case with clues left behind. Read slowly, because the footprints usually lead somewhere.

  • A glowing grid of tiles set into a mossy stone wall, a moth resting nearby

    Creepy Puzzles

    Eerie mechanisms waiting to be solved. Slide the tiles, read the pattern, and try not to mind the moths.

  • Lantern light falling across a wall, revealing the shape of a key

    Hidden Clues

    Details that only appear when you look closely. Hold the lantern a little higher and the wall starts talking.

  • Four glasshouse arches, each dressed for a different season: frost, spring blossom, autumn pumpkins and winter snow

    Seasonal Games

    The manor changes with every season and holiday. New rooms open when the frost comes, and others when it leaves.

I

Look closer

Every room is built so the answer is already in front of you. If you are stuck, change the angle before you change the room.

II

Fair, never cruel

Creepy is welcome. Unfair is not. A puzzle should feel spooky while you work on it and obvious once you have solved it.

III

The seasons rule the house

Rooms change with the weather and the holidays. What is open in October may be frosted over by January.

Want word when a door opens?

Clue texts tell you about new rooms and seasonal games. Questions go to the caretaker.

Get clue texts