Potting Room Escape
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- Tap / ClickInspect, pick up, use
- 0–9Set a drawer dial
- ←→Choose a dial
- ↑↓Turn the dial
- EnterTry the code
- EscClose the close-up
Mysteries · Escape room
One candle. Four flowers. The caretaker will swear he never locked it.
Tap a part of the room to look closer. The painting and the seed packets hold the drawer's four-digit code. A wrong code costs nothing but pride. To use an item, tap it in your tray, then tap where it belongs, or drag it there. Each lock you open adds a line to the caretaker's ledger. Hint gives a nudge, then a pointer, then the answer. Lights up helps if the candle isn't enough. Wrong codes, hints, misplaced items and slow minutes all trim your score. Your progress keeps, and so does whatever you dig up.
HIGH SCORES
Leaderboard
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Log in to submit a score (player-submitted — for fun).